Showing posts with label video game leagues. Show all posts
Showing posts with label video game leagues. Show all posts

Friday, November 19, 2010

XBox 360 League - The Biggest Organizations And Games

Some individuals go through life doing very little with their spare time. They work, come home and watch TV and play games. While others have hobbies, you're intent on winning the next big video game. Fortunately for some, this isn't as unproductive as you might think. While you'd have to be exceptionally good, there are plenty of opportunities to make money and win prizes with your honed video gaming skills. There are various leagues all over the world with varying levels of games, players and rewards, including an Xbox 360 league. If you think you're good enough and you want the time you've spent playing any one of the Halos to mean something, then you could consider entering a league and trying to qualify.

MLG

Major League Gaming (MLG) is considered one of the largest gaming leagues in the world and provides yearly tournaments in some of the latest games available. However, they put competition ahead of new games and may even utilize older games due to the high-level of competitiveness they instill. Major League Gaming utilizes the Playstation 3 consoles if the game is available on all the platforms, but if they do use other consoles if the game is exclusive to those machines, such as Halo or Gear of War. MLG has been known to hold events all over the world as well as online events.

What Games Are Used?

Halo is the mainstay of many gaming leagues and the MLG is no exception. It provides close-quarter maps and large maps, both of which focus on twitch-based gameplay and either free-for-all matches or objective-based ones. This allows Halo to be one of the most flexible games in the tournaments and along with its massive player-base, it's perfect for most gaming leagues.

Call of Duty shares top place with Halo in terms of players as it has reached phenomenal levels of popularity over the years and provides the same pace and competition as Halo. Both Halo and Call of Duty are both utilized in their latest forms, with Halo 3 and Halo: Reach being used as well as Modern Warfare 2, though next year will likely see Black Ops being used. Call of Duty is a prime example of both team-based competition and free-for-all competition.

Gears of War strays from the mold as it provides third-person cover-based shooting, but focuses on team-based play. It can, however, provide matches for free-for-alls and pairs and is a very good example of controlled competition. The sequel is currently in place with Gears of War 3 likely to be put in place when that is released.

Rules And Cheating

Unfortunately, not everyone is beyond such practice. While cheating in an online, video gaming league might be somewhat easier, the console's low-level interface means it's a lot more difficult. However, cheating can be perceived in a number of ways. For example, perhaps the easiest method of cheating is purchasing a controller with macro keys. This button has a string of other button presses attached to it, so all you need to do is press it once to perform combination moves or something similar, which is inhumanly possible at such a speed.

Thursday, November 18, 2010

Video Game Leagues, The Main Unions, Procedures And Rules

It's become a fantastically popular dream to become a member of a professional gaming league. It allows you to play your favorite games at the toughest opponents and potentially make a good profit from doing so. Living your life playing games is somewhat of a Utopian fantasy for many, but outside of the savvy fans, there is little information in circulation. To gain some understanding about the video game leagues, you need to consider many different aspects of it. There is practically a league for every console and every one contains numerous games. For the most popular ones, there is usually an entire league dedicated to them and the participants might sometimes take part as individuals or as parts of teams.

The Major Leagues

There are several influential gaming leagues. The Cyberathlete Professional League (CPL) has been around since 2004 and has distributed over million in prizes. It's considered somewhat of a veteran and is where many go to compete in first-person shooter (FPS) games. The World Cyber Games are yearly events to dish out a serious amount of prize money ranging between 0,000 and 0,000. It features dozens of game types, so it's not strictly limited to a single genre. The Pro Gaming League (PGL) is also a primary contender though primarily in console games, unlike the previous leagues, and offers less prize money.

Competition

Generally, the leagues all have reigning champions who are teams or individuals whom have won the previous events. These champions are then challenged by amateur players and teams who have entered the league, usually paying a fee to do so. From here on out, it's a very standard competition, where the the amateurs fight amongst themselves until only the best remain, then they're pitted against the champions. There are variants amongst each league, such as the champions also competing within the tiers instead of facing only the winners.

These new or retaining champions are then awarded the prizes or prize money. The prizes are generally items of considerable worth, such as graphics cards, consoles or computers. The following year will see the champions coming back to defend their title.

Rules

Cheating is a serious issue as with any major sport. Unlike other sports though, gaming makes cheating a lot easier as there are practically thousands of ways to manipulate a game into making it easier for the player. Some may utilize 3rd party programs, while others might exploit game glitches to provide themselves with an advantage. To combat such irregular methods of play, referees and judges are sometimes present to supervise players. Hardware has also come under flak, as it can provide players with the ability to do more than they're normally capable of. For example, some controllers provide a macro button, which, when pressed, pressed a series or combination of buttons, preventing the need for the player to do so. This translates as the player performing tasks usually impossible.